update state

This commit is contained in:
Marius Unsel 2026-03-13 18:06:39 +01:00
parent d678faa305
commit e6e040fdf4
3 changed files with 182 additions and 0 deletions

89
SyncGrips.py Normal file
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#%%
from build123d import *
from ocp_vscode import *
import copy
set_defaults(reset_camera=Camera.KEEP, render_joints=True, helper_scale=8)
#%%
sensor_width = 35
r_sens = 6
wall_thickness = 3
t = 2.5 # sheet thickness
w1 = sensor_width + 2* wall_thickness #sensor casing
w2 = 150 #sensors center placed at corners of w2*w2 square
h = 85 # total height
h1 = 20 # sensor casing height
h2 = 12
h3 = 35# sensor casing + mpu height
r = 25 # grip radius
w3 = 20 # upper mount dx
r1 = 8 # bending radius
locs = ((0,h+10), (-10,h-10),(10,h-10)) #locations of screws
handle_len = w2+w1
l = w2/2+sensor_width+r1+5 # half of the length
#%%
with BuildPart() as part_builder:
with BuildSketch() as profile_sketch:
with BuildLine() as line_builder:
line = Polyline((-w3, h+r/2),(-w3, h-r),(-l, 0),\
(l,0),(w3,h-r), (w3,h+r/2), close=False)
line1 = fillet(radius=r1,objects=line.vertices())
w = offset(amount=t)
make_face()
extrude(amount=w1)
with BuildPart() as holes:
with BuildSketch(part_builder.faces().filter_by(Plane.YZ)[0]) as hole_sk:
dh = 10
dl = 5
with Locations((-dl,-dh),(dl,dh),(-dl,dh),(dl,-dh)):
Circle(2.05)
#SlotCenterToCenter(4,4, rotation=90)
extrude(amount=-50, both=True)
with BuildPart() as handle:
with BuildSketch(Plane.XY) as profile_sk:
with Locations((0,h)):
Circle(r)
extrude(amount=handle_len)
ch = r-w3+4
with Locations((w3+ch/2-t,h,w1/2), (-w3-ch/2+t,h,w1/2), (w3+ch/2-t,h,w2+w1/2), (-w3-ch/2+t,h,w2+w1/2)):
Box(ch, r*2, w1, mode=Mode.SUBTRACT)
add(holes, mode=Mode.SUBTRACT)
with BuildPart() as sensor_cutout:
with BuildSketch(Plane.XZ) as sensor_sk1:
d = 0
Rectangle(22,26)
sensor_space = extrude(amount=-14)
faces = (sensor_space.edges().group_by(Axis.Y)[-1] | Axis.Z)
#chamfer(objects=faces, length=6)
with BuildPart() as sensorhole:
with BuildSketch(Plane.XZ) as sensorhole_sk:
with Locations((-sensor_width/2,0)):
Circle(1.55)
extrude(amount=-14)
with BuildPart() as sensors:
dz = -5
ds = 4
with Locations((w2/2+ds,dz,w1/2), (w2/2+ds,dz,w2+w1/2)):
#Box(w1, 5, w1, mode=Mode.ADD)
add(sensor_cutout)
with Locations(((-w2/2-ds,dz,w1/2),(-w2/2-ds,dz,w2+w1/2))):
add(sensor_cutout.part.mirror(Plane.YZ))
upper_sheet = part_builder.part - holes.part - sensors.part
lower_sheet = Location((0,0,handle_len-w1))*upper_sheet
show(upper_sheet, lower_sheet,handle.part,reset_camera=False)
#%%
#%%
syncgrips = Compound(children=[sensor_cutout.part, sensor_cutout.part.mirror(Plane.YZ)])

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dempf.py Normal file
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#%%
from build123d import *
from ocp_vscode import *
import copy
set_defaults(reset_camera=Camera.KEEP, render_joints=True, helper_scale=8)
#%%
with BuildPart() as p:
with BuildSketch() as pipe:
Circle(20)
Circle(19, mode=Mode.SUBTRACT)
extrude(amount=20)
with BuildSketch() as s:
with PolarLocations(20,8):
Rectangle(5,2)
extrude(amount=2, mode=Mode.SUBTRACT)
show(p)
#%%
rf = 8
l = 70
with BuildPart() as handle:
with BuildSketch(Plane.XZ) as handle_sk:
RectangleRounded(l,90.10)
with BuildLine() as outline:
make_face()
with BuildSketch(Plane(j2 @ 0, z_dir=j2 % 0)) as x_section:
Circle(8)
sweep()
#illet(handle_sk.vertices().group_by(Axis.X)[0],radius=1)
show(handle_sk)
# %%
show(handle_sk.vertices().group_by(Axis.X)[0])
# %%

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roller_coaster.py Normal file
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#%%
from build123d import *
from ocp_vscode import show
import numpy as np
#%%
with BuildLine() as roller_coaster:
powerup = Spline(
(0, 0, 0),
(50, 0, 50),
(100, 0, 0),
tangents=((1, 0, 0), (1, 0, 0)),
tangent_scalars=(0.5, 2),
)
corner = RadiusArc(powerup @ 1, (100, 60, 0), -30)
screw = Helix(75, 150, 15, center=(75, 40, 15), direction=(-1, 0, 0), mode=Mode.PRIVATE)
Spline(corner @ 1, screw @ 0, tangents=(corner % 1, screw % 0))
add(screw)
Spline(screw @ 1, (-100, 30, 10), powerup @ 0, tangents=(screw % 1, powerup % 0))
show(roller_coaster)
# %%
with BuildPart() as coaster:
thepath = powerup
n = int(thepath.length/4)
r0 = 90
r1 = 45
d = 2
d1 = 0.4
locs_l = ((-d/2.,0))
locs_r = ((d/2.,0))
p1 = Plane(thepath @ 0, z_dir=thepath % 0).rotated((r0,0,0))
p2 = Plane(thepath @ 1, z_dir=thepath % 1).rotated((r1,0,0))
with BuildSketch(p1) as sk:
with Locations(locs_l):
sl = Circle(d1)
with BuildSketch(p1) as sk1:
with Locations(locs_r):
sr = Circle(d1)
with BuildSketch(p2) as sk2:
with Locations(locs_l):
el = Circle(d1)
with BuildSketch(p2) as sk3:
with Locations(locs_r):
er = Circle(d1)
sweep(sections=[sk.sketch,sk2.sketch], multisection=True, path=thepath)
sweep(sections=[sk1.sketch,sk3.sketch], multisection=True, path=thepath)
for r, t in zip(np.linspace(r0,r1,n),np.linspace(0,1,n)):
with Locations((thepath.location_at(t))):
Box(d,0.2,0.3,rotation=(0,0,r))
show(coaster)
# %%