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No commits in common. "b2e9e784e555866350f6c2b4dd3d3c00dd6359d3" and "1c9e4d5aa4f8fa7af06e71a6c9b18a2e97e8fd47" have entirely different histories.

13 changed files with 119 additions and 364 deletions

10
package-lock.json generated
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@ -12,7 +12,6 @@
"@types/lodash": "^4.17.23",
"@types/three": "^0.182.0",
"lodash": "^4.17.23",
"lucide-react": "^0.575.0",
"popmotion": "^11.0.5",
"react": "^19.2.0",
"react-dom": "^19.2.0",
@ -2788,15 +2787,6 @@
"yallist": "^3.0.2"
}
},
"node_modules/lucide-react": {
"version": "0.575.0",
"resolved": "https://registry.npmjs.org/lucide-react/-/lucide-react-0.575.0.tgz",
"integrity": "sha512-VuXgKZrk0uiDlWjGGXmKV6MSk9Yy4l10qgVvzGn2AWBx1Ylt0iBexKOAoA6I7JO3m+M9oeovJd3yYENfkUbOeg==",
"license": "ISC",
"peerDependencies": {
"react": "^16.5.1 || ^17.0.0 || ^18.0.0 || ^19.0.0"
}
},
"node_modules/meshoptimizer": {
"version": "0.22.0",
"resolved": "https://registry.npmjs.org/meshoptimizer/-/meshoptimizer-0.22.0.tgz",

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@ -14,7 +14,6 @@
"@types/lodash": "^4.17.23",
"@types/three": "^0.182.0",
"lodash": "^4.17.23",
"lucide-react": "^0.575.0",
"popmotion": "^11.0.5",
"react": "^19.2.0",
"react-dom": "^19.2.0",

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@ -1,12 +1,10 @@
import * as React from "react";
import { Play, Bug, StepForward, RotateCcw, Square, ChevronUp, ChevronDown, LayoutGrid } from "lucide-react";
import { CodeBlockContainer, INIT_CODEBLOCKS, CodeBlock, INSERT_CODEBLOCK, REMOVE_CODEBLOCK, SET_DROPZONE_Z_INDEX } from "../store/codeBlocks/types";
import { LevelInitializer, IPlayerData } from "../game/levels";
import { initCodeBlocks, insertCodeBlock, removeCodeBlock } from "../store/codeBlocks/actions";
import { AppState } from "../store";
import game from "../game/game"
import { connect } from "react-redux";
import { Link } from "react-router-dom";
import { START_EXECUTING, STEP_EXECUTION, TOGGLE_AUTOSTEP, TOGGLE_SPEED } from "../store/executionState/types";
@ -102,7 +100,7 @@ const FnContainers = ({ code, dropZoneZIdx, setDropZoneZIdx, remove, insert }) =
code.map((cv, idx) => {
return (
<div className="fncontainer" key={idx} >
<h2>{cv.name + "(){"}</h2>
<h3>{cv.name + "(){"}</h3>
<div style={{ height: Math.floor(cv.nMaxBlocks / 4 + 1) * 4 + 'rem' }}>
<OpIndicators n={cv.nMaxBlocks} />
<div className="ops" >
@ -120,7 +118,7 @@ const FnContainers = ({ code, dropZoneZIdx, setDropZoneZIdx, remove, insert }) =
insert={insert}
style={{ zIndex: dropZoneZIdx }} />
</div>
<h2>{"}"}</h2>
<h3>{"}"}</h3>
</div>)
})
}
@ -145,61 +143,49 @@ const OpsPalette = ({ ops, setDropZoneZIdx }) => {
const RuntimeControls = ({ start, fast, step, running, level, code, autostep, toggleAutoStep, toggleSpeed, finished }) => {
let DebugButton = () => (
<div className="controlbutton debug"
<div className="controlbutton"
onClick={() => {
start(level, code, level.playerPos)
}}>
<Bug size={16} />
<span>debug</span>
debug
</div>
)
let StepButton = () => (
<div className="controlbutton step"
<div className="controlbutton"
onClick={step}>
<StepForward size={16} />
<span>step</span>
step
</div>
)
let StartButton = () => (
<div className="controlbutton run"
<div className="controlbutton"
onClick={() => {
start(level, code, level.playerPos)
toggleAutoStep()
step()
}}>
<Play size={16} />
<span>run</span>
run
</div>
)
let LevelsButton = () => (
<Link to="/levels/" className="controlbutton levels">
<LayoutGrid size={16} />
<span>levels</span>
</Link>
)
let ResetButton = () => (
<div className="controlbutton reset"
<div className="controlbutton"
onClick={() => game.reset()}>
<RotateCcw size={16} />
<span>reset</span>
reset
</div>
)
let ToggleSpeedButton = () => (
<div className="controlbutton speed"
<div className="controlbutton"
onClick={toggleSpeed}>
{fast ? <ChevronDown size={16} /> : <ChevronUp size={16} />}
<span>{fast ? "slower" : "faster"}</span>
{fast ? "slower" : "faster"}
</div>
)
let AbortButton = () => (
<div className="controlbutton abort"
<div className="controlbutton"
onClick={() => console.log("TODO")}>
<Square size={16} />
<span>abort</span>
</div>
abort
</div>
)
if (running) {
@ -224,7 +210,6 @@ const RuntimeControls = ({ start, fast, step, running, level, code, autostep, to
</div>)
}
return (<div className="controlbuttons">
<LevelsButton />
<StartButton />
<DebugButton />
</div>)

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@ -15,9 +15,6 @@ import { openModal, closeModal } from "../store/gameScreenState/slice";
import game from "../game/game"
import { setLevel, nextLevel } from "../store/level/slice";
import { RESET_EXECUTION } from "../store/executionState/types";
import { INIT_CODEBLOCKS } from "../store/codeBlocks/types";
import store from "../store/store";
import { LayoutGrid, ArrowRight } from "lucide-react";
const MODAL_STYLES = {
'overlay': { background: '#11111166', zIndex: 99999 },
@ -83,16 +80,8 @@ const WonMessage = ({ nextRoute }) => {
<SpeechBubble message={"Good Job!"} />
</div>
</div>
<div style={{ display: "flex", justifyContent: "center", gap: "1rem", marginTop: "1rem" }}>
<Link to={'/levels/'} className="modal-button levels">
<LayoutGrid size={18} />
<span>levels</span>
</Link>
<Link to={nextRoute} className="modal-button next">
<span>next</span>
<ArrowRight size={18} />
</Link>
</div>
<Link to={'/levels/'}>to levels</Link>
<Link to={nextRoute}> next</Link>
</div>
)
}
@ -111,28 +100,24 @@ const GameScreen = ({ nextLevel, won, open, openModal, closeModal, setLevel, res
let nextRoute = levelIdx === levels.length - 1 ? '/won' : '/level/' + levels[levelIdx + 1].name;
let [idxMsgs, setMsgIdx] = useState(level.introMessages && level.introMessages.length > 0 ? 0 : null);
console.log("GameScreen():won=", won)
// Auto-open modal for intro messages when level starts or when won
useEffect(() => {
// Auto-open modal for intro messages when level starts
if (level.introMessages && level.introMessages.length > 0 && idxMsgs !== null && !open && !won) {
openModal();
console.log("GameScreen():autoopen")
}
// Auto-open modal when won
if (won && !open) {
openModal();
console.log("GameScreen():autoopen-won")
}
}, [idxMsgs, won, level.introMessages]); // Proper dependencies
useEffect(() => {
resetState();
game.init(level);
store.dispatch({ type: INIT_CODEBLOCKS, level: level });
if (!level.introMessages || level.introMessages.length === 0) {
closeModal();
}
}, [level]);
useEffect(() => game.init(level), []); // only called at creation
return (
<div className="game" ref={modalContainerRef}>

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@ -5,7 +5,6 @@ import { connect } from "react-redux";
import { levels } from "../game/levels";
import { Route, Link } from "react-router-dom";
import LevelPreview from "./LevelPreview"
import { Play } from "lucide-react";
const LevelItem = ({ level, idx, cb, active, unlocked }) => {
@ -45,11 +44,7 @@ const LevelSelectScreen = ({saveState}) =>{
unlocked={unlockedState[idx]}
/>
})}
<Link to={'/level/' + levels[activeIdx].name} className="start-button">
<span> start </span>
<Play size={20} />
</Link>
<Link to={'/level/' + levels[activeIdx].name}>start</Link>
</div>
</div>)

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@ -1,16 +1,14 @@
import * as React from "react";
import { BrowserRouter as Router, Route, Link } from "react-router-dom";
import { LayoutGrid, Settings } from "lucide-react";
const StartScreen = () => (
<div className="startContainer start-screen">
<Link to="/levels/" className="controlbutton levels">
<LayoutGrid size={18} />
<span>Levels</span>
<div className="startContainer">
<img className="gameName" src="/assets/textures/gamename.png" />
<Link to="/levels">
<div className="startButton">Levels</div>
</Link>
<Link to="/settings" className="controlbutton settings">
<Settings size={18} />
<span>Settings</span>
<Link to="/settings">
<div className="startButton">Settings</div>
</Link>
</div>
);

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@ -4,7 +4,6 @@ import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { AppState } from '../store';
import { connect } from 'react-redux';
import { PLAYER_MODEL_FILENAME } from '../game/player';
interface TalkyFaceProps {
@ -46,20 +45,20 @@ class TalkyFace extends Component<TalkyFaceProps> {
this.scene.background = new THREE.Color(0x555555);
// LIGHTS
this.scene.add(new THREE.HemisphereLight(0x443333, 0x111122,3));
this.scene.add(new THREE.HemisphereLight(0x443333, 0x111122,30));
let pl = new THREE.PointLight(0xFFFFFFF, 10, 0,0.3);
let pl = new THREE.PointLight(0xFFFFFFF, 1, 1000);
pl.position.set(50, -50, 10);
this.scene.add(pl);
let pl1 = new THREE.PointLight(0xFFFFFFF, 10,0,0.3);
let pl1 = new THREE.PointLight(0xFFFFFFF, 1, 1000);
pl1.position.set(-50, 50, 50);
this.scene.add(pl1);
// ROBOT MODEL
this.clock = new THREE.Clock()
let loader = new GLTFLoader();
loader.load(PLAYER_MODEL_FILENAME, (gltf) => {
loader.load('assets/models/RobotExpressive.glb', (gltf) => {
this.model = gltf.scene;
this.animations = gltf.animations;
this.mixer = new THREE.AnimationMixer(this.model)

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@ -84,25 +84,7 @@ class Game implements ThreeScene {
init = (lev: LevelInitializer) => {
this.scene = new THREE.Scene();
// Gradient background: orange → pink → purple → dark
const canvas = document.createElement('canvas');
canvas.width = 2;
canvas.height = 512;
const ctx = canvas.getContext('2d')!;
const gradient = ctx.createLinearGradient(0, 0, 0, 512);
gradient.addColorStop(0, '#0a0515'); // dark at top
gradient.addColorStop(0.4, '#2a1040'); // purple
gradient.addColorStop(0.7, '#ff4080'); // pink
gradient.addColorStop(1, '#ff6b35'); // orange at bottom
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, 2, 512);
const bgTexture = new THREE.CanvasTexture(canvas);
bgTexture.magFilter = THREE.LinearFilter;
this.scene.background = bgTexture;
// Fog to blend distant terrain into sky
this.scene.fog = new THREE.FogExp2(0x2a1040, 0.008);
this.scene.background = new THREE.Color(0x0a0a12); // Dark blue-gray instead of pure black
// Groundplane
initGround(this.scene);
@ -115,27 +97,21 @@ class Game implements ThreeScene {
this.player = new Player(this.scene, { ...level, voxels: mutableVoxels })
initBoxes(this.scene, mutableVoxels, this.player);
// Lights - Synthwave sunset style
// Lights
// Subtle ambient light for base visibility
this.scene.add(new THREE.AmbientLight(0x3a1a4a, 2.4));
this.scene.add(new THREE.AmbientLight(0x2a2a3a, 2.4));
// Hemisphere light: orange sky, purple ground
this.scene.add(new THREE.HemisphereLight(0xff6b35, 0x2a1040, 2));
// Improved hemisphere light for mood
this.scene.add(new THREE.HemisphereLight(0x4a4a5a, 0x1a1a2a, 10));
// Dramatic point lights with warm pink tones
let pl = new THREE.PointLight(0xffffff, 10, 0,0.3);
// Dramatic point lights with better positioning
let pl = new THREE.PointLight(0x8090ff, 10, 0,0.3);
pl.position.set(40, -40, 25);
pl.castShadow = true;
pl.shadow.mapSize.width = 2048;
pl.shadow.mapSize.height = 2048;
pl.shadow.bias = -0.001;
this.scene.add(pl);
let pl1 = new THREE.PointLight(0xffffff, 10, 0,0.3);
let pl1 = new THREE.PointLight(0xff9080, 10, 0,0.3);
pl1.position.set(-40, 40, 25);
pl1.castShadow = true;
pl1.shadow.mapSize.width = 2048;
pl1.shadow.mapSize.height = 2048;
pl1.shadow.bias = -0.001;
this.scene.add(pl1);
}
@ -232,10 +208,6 @@ function initBoxes(scene: THREE.Scene, voxels: Array<Voxel>, player: Player) {
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.position.set(x, y, z);
const edges = new THREE.EdgesGeometry(geometry);
const line = new THREE.LineSegments(edges, new THREE.LineBasicMaterial({ color: 0x000000, linewidth: 2 }));
mesh.add(line);
console.log(player.voxelStandingOn)
if (idx != player.level.playerPos.voxelIdx) {
mesh.position.setZ(10)
@ -271,84 +243,69 @@ function initGround(scene: THREE.Scene) {
var data = generateHeight(128, 128);
let vertices = planeGeometry.attributes.position.array;
console.log(vertices.length)
for (var i = 0, j = 0, l = vertices.length; i < l; i++ , j += 3) {
// console.log(vertices[j + 1])
(vertices[j + 1] as number) = data[i];
}
planeGeometry.computeVertexNormals();
var planeWire = new THREE.Mesh(planeGeometry,
new THREE.MeshPhongMaterial({
color: 0xff00ff,
color: 0x320032,
specular: 0x0,
wireframeLinewidth: 2,
// shininess: 0xffffff,
wireframeLinewidth: 3,
wireframe: true
})
);
var planeSolid = new THREE.Mesh(planeGeometry,
new THREE.MeshPhongMaterial({
color: 0x030211,
specular: 0x0,
shininess: 0x0,
})
);
planeWire.position.y = 0;
planeWire.rotateX(Math.PI * 0.5)
var planeSolid = new THREE.Mesh(planeGeometry,
new THREE.MeshPhongMaterial({
color: 0x0a0510,
specular: 0x0,
shininess: 0x0,
})
);
planeSolid.position.y = 0;
planeSolid.rotateX(Math.PI * 0.5)
planeSolid.receiveShadow = true;
var grid = new THREE.GridHelper(200, 20, 0xff00ff, 0xff00ff);
var grid = new THREE.GridHelper(400, 30, 0x99bbff, 0x99bbff);
grid.rotateX(Math.PI * 0.5);
grid.position.z = 0.05;
// grid.position.setZ(0.5);
// console.log(grid.material)
(grid.material as THREE.LineBasicMaterial).opacity = 0.2;
(grid.material as THREE.LineBasicMaterial).transparent = true;
var gridFar = new THREE.GridHelper(200, 40, 0xff00ff, 0xff00ff);
gridFar.rotateX(Math.PI * 0.5);
gridFar.position.z = 0.02;
(gridFar.material as THREE.LineBasicMaterial).opacity = 0.1;
(gridFar.material as THREE.LineBasicMaterial).transparent = true;
scene.add(planeWire);
scene.add(planeSolid);
//scene.add(gridFar);
//scene.add(grid);
// scene.add(planeWire);
// scene.add(planeSolid);
scene.add(grid);
}
// used to generate terrain
function generateHeight(width, height) {
var size = width * height, data = new Uint8Array(size),
perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 20;
perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 200;
for (var j = 0; j < 4; j++) {
for (var i = 0; i < size; i++) {
var ix = i % width, iy = ~ ~(i / width);
data[i] += Math.abs(perlin.noise(ix / quality, iy / quality, z) * quality * 1.75);
var x = i % width, y = ~ ~(i / width);
data[i] += Math.abs(perlin.noise(x / quality, y / quality, z) * quality * 1.75);
}
quality *= 5;
}
for (var i = 0; i < size; i++) {
var x = ((i % width) - 64);
var y = ((~ ~(i / width)) - 64);
var distFromCenter = Math.sqrt(x * x + y * y);
var flatRadius = 4;
var mountainStart = 50;
if (distFromCenter < flatRadius) {
data[i] = 0;
} else if (distFromCenter < mountainStart) {
var t = (distFromCenter - flatRadius) / (mountainStart - flatRadius);
var rise = Math.pow(t, 1.5);
data[i] = data[i] * rise * 1.5;
} else {
var valleyWidth = 25;
var valleyDepth = Math.max(0, 1 - Math.abs(x) / valleyWidth);
valleyDepth = Math.pow(valleyDepth, 2);
data[i] = data[i] * (2.5 - valleyDepth * 1.2);
}
for (var j = 0; j < size; j++) {
var x = ((j % width) - 64)
var y = ((~ ~(j / width)) - 64)
data[j] *= Math.sqrt(x * x + y * y) * 0.005
}
return data;
}

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@ -45,7 +45,7 @@ export const levels: LevelInitializer[] = [
{ name: "action", containerIndex: 0 }]
}],
activeCodeview: "main",
allowedCodeBlocks: ["forward", "turn_right", "turn_left", "jump", "action"],
allowedCodeBlocks: ["forward", "turn_right", "turn_left", "jump", "action", "f1"],
introMessages: [{ message: "Hit run and watch.", image: null },
{ message: "second page of intro message", image: null }]
},
@ -59,25 +59,6 @@ export const levels: LevelInitializer[] = [
{ x: 3, y: 2, z: 0 },
{ x: 3, y: 3, z: 0, actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } }],
playerPos: { voxelIdx: 0, direction: "east" },
codeviews: [{
name: "main",
nMaxBlocks: 9,
blocks: [{ name: "forward" }, { name: "forward" }]
}],
activeCodeview: "main",
allowedCodeBlocks: ["forward", "turn_right", "turn_left", "jump", "action"],
introMessages: [{ message: "light up all dark cubes!", image: null }]
},
{
name: "hello fn",
voxels: [{ x: 0, y: 0, z: 0 },
{ x: 1, y: 0, z: 0 },
{ x: 2, y: 0, z: 0 },
{ x: 3, y: 0, z: 0, actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } },
{ x: 3, y: 1, z: 0 },
{ x: 3, y: 2, z: 0 },
{ x: 3, y: 3, z: 0, actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } }],
playerPos: { voxelIdx: 0, direction: "east" },
codeviews: [{
name: "main",
nMaxBlocks: 3,
@ -91,17 +72,16 @@ export const levels: LevelInitializer[] = [
}],
activeCodeview: "main",
allowedCodeBlocks: ["forward", "turn_right", "turn_left", "jump", "action", "f1"],
introMessages: [{ message: "Use a function for repeating patterns!", image: null }]
introMessages: [{ message: "light up all dark cubes!", image: null }]
},
{
name: "jump n run",
voxels: [{ x: 0, y: 0, z: 0},
voxels: [{ x: 0, y: 0, z: 0, actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } },
{ x: 0, y: 1, z: 1 },
{ x: 0, y: 2, z: 1 , actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } },
{ x: 0, y: 3, z: 2 },
{ x: 0, y: 4, z: 2 , actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } },
{ x: 0, y: 5, z: 3},
{ x: 0, y: 6, z: 3, actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } }],
{ x: 0, y: 2, z: 1 },
{ x: 0, y: 3, z: 0 },
{ x: 0, y: 4, z: 0 },
{ x: 0, y: 5, z: 0, actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } }],
playerPos: { voxelIdx: 0, direction: "north" },
codeviews: [{ name: "main", nMaxBlocks: 4, blocks: [] },
{ name: "f1", nMaxBlocks: 3, blocks: [] }],
@ -111,16 +91,15 @@ export const levels: LevelInitializer[] = [
},
{
name: "jump n run 2",
voxels: [{ x: 0, y: 0, z: 0},
voxels: [{ x: 0, y: 0, z: 0, actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } },
{ x: 0, y: 1, z: 1 },
{ x: 0, y: 2, z: 1 , actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } },
{ x: 1, y: 2, z: 2 },
{ x: 2, y: 2, z: 2 , actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } },
{ x: 2, y: 1, z: 3},
{ x: 2, y: 0, z: 3, actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed }}],
{ x: 0, y: 2, z: 1 },
{ x: 1, y: 2, z: 0 },
{ x: 2, y: 2, z: 0 },
{ x: 3, y: 2, z: 0, actionable: { type: BUTTON_ACTIONABLE.type, pushed: BUTTON_ACTIONABLE.pushed } }],
playerPos: { voxelIdx: 0, direction: "north" },
codeviews: [{ name: "main", nMaxBlocks: 1, blocks: [] },
{ name: "f1", nMaxBlocks: 5, blocks: [] }],
codeviews: [{ name: "main", nMaxBlocks: 4, blocks: [] },
{ name: "f1", nMaxBlocks: 3, blocks: [] }],
activeCodeview: "main",
allowedCodeBlocks: ["forward", "turn_right", "turn_left", "jump", "action", "f1"],
introMessages: null

View File

@ -13,8 +13,7 @@ import { wonLevel } from '../store/executionState/actions';
// model control from https://github.com/mrdoob/three.js/blob/master/examples/webgl_animation_skinning_morph.html
// var states = ['Idle', 'Walking', 'Running', 'Dance', 'Death', 'Sitting', 'Standing'];
// var emotes = ['Jump', 'Yes', 'No', 'Wave', 'Punch', 'ThumbsUp'];
export const PLAYER_MODEL_FILENAME = '/assets/models/RobotExpressive.glb'
//export const PLAYER_MODEL_FILENAME = '/assets/models/robot.glb'
export class Player {
scene: THREE.Scene;
model: THREE.Object3D;
@ -33,7 +32,7 @@ export class Player {
this.level = level;
this.clock = new THREE.Clock()
let loader = new GLTFLoader();
loader.load(PLAYER_MODEL_FILENAME, (gltf) => {
loader.load('assets/models/RobotExpressive.glb', (gltf) => {
this.model = gltf.scene;
this.animations = gltf.animations;
this.mixer = new THREE.AnimationMixer(this.model)
@ -70,11 +69,11 @@ export class Player {
}
reset() {
this.voxels = resetVoxels(this.voxels)
this.voxelStandingOn = this.voxels[this.level.playerPos.voxelIdx]
this.setToVoxelPosition(this.voxelStandingOn)
this.direction = this.level.playerPos.direction
this.initRotation(this.direction)
resetVoxels(this.voxels)
}
doneAnimating() {

View File

@ -1,4 +1,5 @@
body {
background:#223;
}
* {
@ -92,12 +93,11 @@ h1 {
width:16rem;
margin-bottom:0.8rem;
height:12rem;
background:#2D2A2E;
}
.fncontainer h2 {
.fncontainer h3 {
text-indent:-2rem;
color:#AB9DF2;
color:#9bf;
display:block;
margin-bottom:0.5rem;
margin-top:0.4rem;
@ -116,8 +116,8 @@ h1 {
.op {
list-style-type:none;
background:#3E3D32;
border: 0.1rem solid #49483E;
background:#444;
border: 0.1rem solid black;
border-radius: 0.2rem;
width:3.8rem;
height:3.8rem;
@ -131,7 +131,7 @@ h1 {
}
.opspalette {
background:#1E1F1C;
background:#122;
display:flex;
flex-flow: row;
padding-top: 1.6rem;
@ -144,15 +144,14 @@ h1 {
display:flex;
flex-flow: row wrap;
position:absolute;
z-index:0;
z-index:-2;
width:16rem;
}
.opindicator {
width:4rem;
height:4rem;
background:#444640;
background:#555;
}
.opdropzones {
@ -165,6 +164,8 @@ h1 {
.opdropzone {
width:4rem;
height:4rem;
background:#1119;
}
.frontdropper {
@ -176,12 +177,12 @@ h1 {
margin-top:1rem;
margin-bottom:0.4rem;
margin-left:2rem;
color:#FCFCFA;
color:#666;
user-select:none;
}
.titlebar{
background:#1E1F1C;
background:#122;
width:100%;
display:flex;
flex-direction:row;
@ -203,8 +204,8 @@ h1 {
width:100%;
height:100vh;
font-family:iosevka;
color:#FCFCFA;
background:#2D2A2E;
color:#fff;
border-left: solid #112 0.4rem;
}
.controlbuttons {
@ -213,118 +214,20 @@ h1 {
margin-right:2rem;
margin-top:0.4rem;
height:2.4rem;
gap: 0.5rem;
}
.controlbutton {
padding: 0.7rem 1.4rem;
display: flex;
align-items: center;
gap: 0.5rem;
border: none;
border-radius: 0.5rem;
padding:0.5rem;
display:block;
border: solid #112 0.05rem;
border-radius:0.3rem;
background:#221;
cursor:pointer;
user-select:none;
font-size: 1rem;
font-weight: 500;
transition: all 0.15s ease;
color: #fff;
}
.controlbutton span {
line-height: 1;
}
.controlbutton.run {
background: #2a7;
}
.controlbutton.run:hover {
background: #3b8;
}
.controlbutton.levels {
background: #48b;
}
.controlbutton.levels:hover {
background: #59c;
}
.controlbutton.settings {
background: #636;
}
.controlbutton.settings:hover {
background: #747;
}
.controlbutton.debug {
background: #eA5;
color: #222;
}
.controlbutton.debug:hover {
background: #fb6;
}
.controlbutton.step {
background: #48b;
}
.controlbutton.step:hover {
background: #59c;
}
.controlbutton.reset {
background: #4af;
}
.controlbutton.reset:hover {
background: #5bf;
}
.controlbutton.speed {
background: #636;
}
.controlbutton.speed:hover {
background: #747;
}
.controlbutton.abort {
background: #e55;
}
.controlbutton.abort:hover {
background: #f66;
}
.modal-button {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.6rem 1.2rem;
border: none;
border-radius: 0.4rem;
font-size: 1rem;
font-weight: 500;
color: #fff;
text-decoration: none;
cursor: pointer;
transition: all 0.15s ease;
}
.modal-button:hover {
filter: brightness(1.1);
}
.modal-button.levels {
background: #48b;
}
.modal-button.next {
background: #2a7;
.controlbutton:hover {
background:#332;
}
.levelSelectCaption {
@ -381,53 +284,19 @@ h1 {
margin:auto;
}
.start-screen {
background: url('/assets/textures/startscreen.png') no-repeat center center fixed;
background-size: cover;
}
.startContainer {
display: flex;
display:flex;
flex-direction: column;
align-items: flex-end;
justify-content: flex-end;
height: 80vh;
padding-right: 30%;
padding-bottom: 20%;
gap: 3rem;
width: 850px;
height:600px;
margin:auto;
justify-content: flex-start;
}
.startContainer a {
margin-top: 0;
margin-top:2rem;
}
.gameName {
margin-top: 4rem;
}
.start-button {
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
margin: 1.5rem auto 0;
padding: 0.7rem 2rem;
background: #2a7;
border: none;
border-radius: 0.4rem;
font-size: 1.1rem;
font-weight: 600;
color: #fff;
text-decoration: none;
cursor: pointer;
transition: all 0.15s ease;
width:auto;
}
.start-button:hover {
background: #3b8;
}
.start-button span {
line-height: 1;
margin-top:4rem;
}

View File

@ -5,7 +5,7 @@ import { cloneDeep, pullAt } from "lodash"
export function codeBlocksReducer(state: Array<CodeBlockContainer> = [], action: CodeBlocksActionTypes): Array<CodeBlockContainer> {
switch (action.type) {
case INIT_CODEBLOCKS:
return cloneDeep(action.level.codeviews)
return Object.assign([], state, action.level.codeviews)
case REMOVE_CODEBLOCK:
return reduceRemoveBlock(state, action)
case INSERT_CODEBLOCK: